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Add X3M SDK and Loomit adapters to your app

Platform setup

Cocos2d-x projects use native Android and iOS targets. Add XMediator and Loomit adapters to each platform by following the platform guides:

X3M's Maven repository

In the project level gradle configuration file, include X3M's Maven repository:

allprojects {
buildscript {
// [...]
}

repositories {
// [...]

maven { url "https://android-artifact-registry.x3mads.com/maven" }
}
}

XMediator Core dependency

In the app-level gradle configuration file, add the following dependency:

dependencies {
implementation 'com.x3mads.android.xmediator:cocos2dx:+'
}

Add your Google Ads App Id to the Android Manifest

XMediator utilizes Google Ads services to obtain the GAID (Google Advertising ID) required by some mediation networks to serve ads.

In your app's manifest add the following metadata with your own Google Ads App ID obtained in the previous step:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application>
<!-- [...] -->

<meta-data
android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value="ca-app-pub-xxxxxxxxxxxxxxxx~yyyyyyyyyy" />

</application>
</manifest>

Choose Mediators and Networks

Use the pickers below to generate compatible dependencies for your selected ad networks and mediation SDKs on each platform.

Initialize the SDK

This method configures your application and fetches the required configuration parameters for the ad placements in your app, among other things.

#include "x3mads/XMediatorAds.hpp"
// Build InitSettings. 
x3mads::InitSettings initSettings;
initSettings.test = false;
initSettings.verbose = false;

// Optional user properties
x3mads::UserProperties userProps;
userProps.userId.set("<your-user-id>");

x3mads::CustomProperties custom;
custom.addString("key1", "initialValue");
custom.addLong("key2", 100);
custom.addBool("key3", true);
userProps.customProperties.set(custom);

initSettings.userProperties.set(userProps);

// Initialize the SDK
x3mads::XMediatorAds::getInstance()->startWith(
"<your-app-key>",
initSettings,
[](const x3mads::InitResult& result) {
CCLOG("Initialization complete! You can start loading your placements!");
}
);
warning

If you previously used a different mediation platform, remove any related initialization and configuration code, and ensure there is no interaction with any of its code while Loomit is active.

To ensure the SDK is correctly configured before ad mediation begins, any method that performs an ad request will raise an exception if they are called before x3mads::XMediatorAds::startWith() is invoked.

It is mandatory to wait for the init callback to complete before making any ad request.

Update User Properties

After the SDK has been initialized, you can update the user properties (and custom properties) at any time. You may modify, add, or remove properties as needed.

To ensure you do not overwrite the entire configuration, always follow these steps:

  1. Retrieve the current user properties.
  2. Edit only the properties you want to change using the editor.
  3. Pass the updated properties to setUserProperties to apply your changes.

Below you can see how to do this:

// Retrieve current user properties, update and set them back
auto* sdk = x3mads::XMediatorAds::getInstance();
x3mads::UserProperties current = sdk->getUserProperties();

// Start from existing CustomProperties if present
x3mads::CustomProperties custom;
if (current.customProperties.hasValue()) {
custom = current.customProperties.value();
}

// Update key1
custom.addString("key1", "updatedValue");

// Remove key2 (if present)
custom.removeValue("key2");

// Add key4 as a string array
std::vector<std::string> key4;
key4.push_back("new1");
key4.push_back("new2");
custom.addArray("key4", key4);

current.customProperties.set(custom);
sdk->setUserProperties(current);

SKAdNetwork (iOS)

Add the SKAdNetwork IDs for the networks you selected above to your app’s Info.plist by following the instructions .